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Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr, Wenzel Jakob, Greg Humphreys

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Greek, an Intensive Course

Greek, an Intensive Course

Hardy Hansen & Gerald M. Quinn

Road To Serfdom

Road To Serfdom

F. A. Hayek

Category: Physics

New Foundations for Classical Mechanics

New Foundations for Classical Mechanics

D. Hestenes

Grounding and Shielding: Circuits and Interference

Grounding and Shielding: Circuits and Interference

Ralph Morrison

Gravitation and Cogravitation: Developing Newton's Theory of Gravitation to Its Physical and Mathematical Conclusion

Gravitation and Cogravitation: Developing Newton's Theory of ...

Oleg D. Jefimenko

Electromagnetic Retardation and Theory of Relativity: New Chapters in the Classical Theory of Fields

Electromagnetic Retardation and Theory of Relativity: New Chapters ...

Oleg D. Jefimenko

Electricity and Magnetism: An Introduction to the Theory of Electric and Magnetic Fields

Electricity and Magnetism: An Introduction to the Theory of ...

Oleg D. Jefimenko

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Einstein Manifolds

Einstein Manifolds

Arthur L. Besse

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