Mencius
Mencius & D. C. Lau
The Power to Compete
Hiroshi Mikitani & Ryoichi Mikitani
A Theory of Fun for Game Design
Raph Koster
On the Genealogy of Morals
Frederich Nietzsche
Electricity and matter
Thomson, J. J. (Joseph John), Sir, 1856-1940
Civil Disobedience
Henry David Thoreau
The History of the Peloponnesian War
Thucydides
An Architectural Approach to Level Design
Christopher W. Totten
Ways that are Dark: The Truth about China
Ralph Townsend
Game Programming Gems 3
Dante Treglia
The Book on Rental Property Investing
Turner, Brandon
Compilers Principles, Techniques, and Tools 2/E
Aho Lam Sethi Ullman
Compilers: Principles, Techniques, and Tools
Alfred V. Aho; Monica S. Lam; Ravi Sethi; Jeffrey D. Ullman
On The Divine Proportion - 1498
Luca Pacioli
Logical Geometry
Unknown
Philosophy and Theurgy in Late Antiquity
Algis Uzdavinys & John F. Finamore
Simon Saunders Harvey R Brown
The Philosophy of vacuum-Oxford (2002)
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
Planned Chaos
Ludwig Von Mises
Never Split the Difference: Negotiating as if Your Life Depended ...
Chris Voss
The Federalist
Pain Webber
On Perceived Motion and Figural Organization
Max Wertheimer
Profit + Purpose
Westaway, Kyle
Designing Brand Identity
Wheeler, Alina.
Divine Proportions: Rational Trigonometry to Universal Geometry
Norman John Wildberger
Geometric Quantization
N. M. J. Woodhouse
Conversations of Socrates (Classics)
Xenophon
Art of Memory: Selected Works
Frances Amelia Yates
Code The Hidden Language of Computer Hardware and Software
Charles Petzold
Mediated
Thomas de Zengotita
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
The Parallax View (Short Circuits)
Slavoj Zizek
First as Tragedy, then as Farce
The Sublime Object of Ideology
The Courage of Hopelessness: Chronicles of a Year of Acting ...
Slavoj Žižek
Profit First: Transform Your Business From a Cash-Eating Monster ...
Mike Michalowicz