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3D Game Engine Architecture: Engineering Real-Time Applications With Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications ...

David H. Eberly

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Revolutionizing the Sciences European Knowledge & Its Ambitions, 1500-1700

Revolutionizing the Sciences European Knowledge & Its Ambitions, ...

Peter Dear

Category: Digital Design

Modern Processor Design: Fundamentals of Superscalar Processors

Modern Processor Design: Fundamentals of Superscalar Processors

John Paul Shen, Mikko H. Lipasti

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