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Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Divine Proportions: Rational Trigonometry to Universal Geometry

Divine Proportions: Rational Trigonometry to Universal Geometry

Norman John Wildberger

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr, Wenzel Jakob, Greg Humphreys

Category: Operating Systems Theory

Design and Implementation of the FreeBSD Operating System, The, 2/e

Design and Implementation of the FreeBSD Operating System, The, ...

Marshall Kirk McKusick & George V. Neville-Neil & Robert N. M. Watson

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