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AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr, Wenzel Jakob, Greg Humphreys

High-Precision Relative Clock Synchronization Using Time Stamp Counters

High-Precision Relative Clock Synchronization Using Time Stamp ...

Guo-Song Tian, Yu-Chu Tian, Colin Fidge

Periphyseon: Division of Nature

Periphyseon: Division of Nature

Johannes Scotus Erigena

Category: Computer Industry

Only the paranoid survive: how to exploit the crisis points that challenge every company and career

Only the paranoid survive: how to exploit the crisis points ...

Andrew S. Grove

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