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Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

Eric Lengyel

Computational Geometry - Convex Hulls

Computational Geometry - Convex Hulls

Jeff Erickson

Iamblichi Chalcidensis in Platonis Dialogos Commentariorum Fragmenta

Iamblichi Chalcidensis in Platonis Dialogos Commentariorum Fragmenta

John M. Dillon

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr, Wenzel Jakob, Greg Humphreys

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Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games

Game Design Workshop, Second Edition: A Playcentric Approach ...

Tracy Fullerton

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