Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
Computational Geometry - Convex Hulls
Jeff Erickson
Iamblichi Chalcidensis in Platonis Dialogos Commentariorum Fragmenta
John M. Dillon
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr, Wenzel Jakob, Greg Humphreys
Game Design Workshop, Second Edition: A Playcentric Approach ...
Tracy Fullerton