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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications ...

David H. Eberly

Math You Can't Use : Patents, Copyright, and Software

Math You Can't Use : Patents, Copyright, and Software

Ben Klemens

Dynamic Bible

Dynamic Bible

Peter Han

Rust Programming by Example

Rust Programming by Example

Guillaume Gomez & Antoni Boucher

Category: 13th IEEE International Conference on Engineering of Complex Computer Systems

High-Precision Relative Clock Synchronization Using Time Stamp Counters

High-Precision Relative Clock Synchronization Using Time Stamp ...

Guo-Song Tian, Yu-Chu Tian, Colin Fidge

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