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Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Multiplayer Game Programming: Architecting Networked Games / Edition 1

Multiplayer Game Programming: Architecting Networked Games / ...

Josh Glazer & Sanjay Madhav

Game Design (1)

A Theory of Fun for Game Design

A Theory of Fun for Game Design

Raph Koster

Category: Leadership

Principles

Principles

Ray Dalio

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