Aristotelis Categoriae: Liber De Interpretatione
Aristotle
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Compilers Principles, Techniques, and Tools 2/E
Aho Lam Sethi Ullman
3D Game Engine Architecture: Engineering Real-Time Applications ...
David H. Eberly
Game Design Workshop, Second Edition: A Playcentric Approach ...
Tracy Fullerton