Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
Programming Game AI by Example
Mat Buckland
The works of Archimedes. Vol. 1 The two books on the sphere ...
Reviel Netz
Computational Geometry - Convex Hulls
Jeff Erickson
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Rework
Jason Fried & David Heinemeier Hansson