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Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

Eric Lengyel

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

The works of Archimedes. Vol. 1 The two books on the sphere & the cylinder

The works of Archimedes. Vol. 1 The two books on the sphere ...

Reviel Netz

Computational Geometry - Convex Hulls

Computational Geometry - Convex Hulls

Jeff Erickson

Category: Management

Only the paranoid survive: how to exploit the crisis points that challenge every company and career

Only the paranoid survive: how to exploit the crisis points ...

Andrew S. Grove

Rework

Rework

Jason Fried & David Heinemeier Hansson

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