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Multiplayer Game Programming: Architecting Networked Games / Edition 1

Multiplayer Game Programming: Architecting Networked Games / ...

Josh Glazer & Sanjay Madhav

Game Design (1)

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr, Wenzel Jakob, Greg Humphreys

High-Precision Relative Clock Synchronization Using Time Stamp Counters

High-Precision Relative Clock Synchronization Using Time Stamp ...

Guo-Song Tian, Yu-Chu Tian, Colin Fidge

Writing a Simple Operating System from Scratch

Writing a Simple Operating System from Scratch

Nick Blundell

Category: Mechanics

New Foundations for Classical Mechanics

New Foundations for Classical Mechanics

D. Hestenes

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