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Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

On Perceived Motion and Figural Organization

On Perceived Motion and Figural Organization

Max Wertheimer

Four Thousand Weeks: Time Management for Mortals

Four Thousand Weeks: Time Management for Mortals

Oliver Burkeman

Mencius

Mencius

Mencius & D. C. Lau

Category: Non-fiction

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Superintelligence: Paths, Dangers, Strategies

Superintelligence: Paths, Dangers, Strategies

Nick Bostrom

Mencius

Mencius

Mencius & D. C. Lau

The Book of Five Rings

The Book of Five Rings

Musashi Miyamoto

Meditations

Meditations

Marcus Aurelius

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