Programming Game AI by Example
Mat Buckland
On Perceived Motion and Figural Organization
Max Wertheimer
Four Thousand Weeks: Time Management for Mortals
Oliver Burkeman
Mencius
Mencius & D. C. Lau
Game Programming Patterns
Nystrom, Robert
Superintelligence: Paths, Dangers, Strategies
Nick Bostrom
The Book of Five Rings
Musashi Miyamoto
Meditations
Marcus Aurelius