Physically Based Rendering, Fourth Edition: From Theory to Implementation
Wenzel Jakob & Greg Humphreys & Matt Pharr
The Structure Of Scientific Revolutions
Thomas Kuhn
The Hard Thing About Hard Things
Ben Horowitz
Heat Kernels and Dirac Operators
Ezra Getzler
Game Programming Gems 3
Dante Treglia
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 5
Kim Pallister
Modern C
Jens Gustedt