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Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Wenzel Jakob & Greg Humphreys & Matt Pharr

The Structure Of Scientific Revolutions

The Structure Of Scientific Revolutions

Thomas Kuhn

The Hard Thing About Hard Things

The Hard Thing About Hard Things

Ben Horowitz

Heat Kernels and Dirac Operators

Heat Kernels and Dirac Operators

Ezra Getzler

Category: C

Game Programming Gems 3

Game Programming Gems 3

Dante Treglia

Game Programming Gems 4

Game Programming Gems 4

Andrew Kirmse

Game Programming Gems 5

Game Programming Gems 5

Kim Pallister

Modern C

Modern C

Jens Gustedt

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