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Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr, Wenzel Jakob, Greg Humphreys

Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments

Gino van den Bergen

Electrostatic Motors: Their History, Types, and Principles of Operation

Electrostatic Motors: Their History, Types, and Principles of ...

Oleg Jefimenko

Lymph & Longevity: The Untapped Secret to Health

Lymph & Longevity: The Untapped Secret to Health

Gerald Lemole

Category: Artificial Intelligence

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

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