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Essential Mathematics for Games and Interactive Applications 2nd Edition

Essential Mathematics for Games and Interactive Applications ...

James M. Van Verth, Lars M. Bishop

Real-Time C++ Efficient Object-Oriented & Template Microcontroller Programming

Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...

Christopher Michael Kormanyos

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Wenzel Jakob & Greg Humphreys & Matt Pharr

Portfolios of the Poor

Portfolios of the Poor

Daryl Collins & Jonathan Morduch & Stuart Rutherford & Orlanda Ruthven

Publisher: Charles River Media

Game Programming Gems 3

Game Programming Gems 3

Dante Treglia

AI Game Programming Wisdom

AI Game Programming Wisdom

Steve Rabin

Game Programming Gems 5

Game Programming Gems 5

Kim Pallister

Game Programming Gems 4

Game Programming Gems 4

Andrew Kirmse

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

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