Calibre-Web
  • Advanced Search
    • Guest

Uploading...

Please do not refresh the page.
  • Browse
  • Books
  • Shelves

Discover (Random Books)

Blood, Sweat, and Pixels

Blood, Sweat, and Pixels

Jason Schreier

Game Programming Gems 8

Game Programming Gems 8

Adam Lake

Math You Can't Use : Patents, Copyright, and Software

Math You Can't Use : Patents, Copyright, and Software

Ben Klemens

Zero to One: Notes on Startups, or How to Build the Future

Zero to One: Notes on Startups, or How to Build the Future

Peter Thiel & Blake Masters

Publisher: Pearson Education

Computers as Theatre

Computers as Theatre

Brenda Laurel

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4

Mitch McCaffrey

Multiplayer Game Programming: Architecting Networked Games / Edition 1

Multiplayer Game Programming: Architecting Networked Games / ...

Josh Glazer & Sanjay Madhav

Game Design (1)

Clean Code: A Handbook of Agile Software Craftsmanship / Edition 1

Clean Code: A Handbook of Agile Software Craftsmanship / Edition ...

Robert Martin

Robert C. Martin (1)

Book Details

...