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Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr, Wenzel Jakob, Greg Humphreys

21st Century C

21st Century C

Ben Klemens

Foundations of Game Engine Development Volume 2 Rendering

Foundations of Game Engine Development Volume 2 Rendering

Eric Lengyel

3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

Fletcher Dunn, Ian Parberry

Publisher: Boston : Back Bay Books, 2000.

The Soul of a New Machine

The Soul of a New Machine

Tracy Kidder

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