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Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Wenzel Jakob & Greg Humphreys & Matt Pharr

3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

Fletcher Dunn, Ian Parberry

Philosophy and Theurgy in Late Antiquity

Philosophy and Theurgy in Late Antiquity

Algis Uzdavinys & John F. Finamore

Quantum Mechanics and the Particles of Nature: An Outline for Mathematicians

Quantum Mechanics and the Particles of Nature: An Outline for ...

Anthony Sudbery

Studies in Chemical Physics (1)

Publisher: Charles River Media/Course Technology

Game Programming Gems 7

Game Programming Gems 7

Scott Jacobs

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