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Foundations of Game Engine Development Volume 1 Mathematics

Foundations of Game Engine Development Volume 1 Mathematics

Eric Lengyel

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Business Adventures

Business Adventures

John Brooks

Publisher: New York : Currency Doubleday, 1996.

Only the paranoid survive: how to exploit the crisis points that challenge every company and career

Only the paranoid survive: how to exploit the crisis points ...

Andrew S. Grove

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