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The C++ Standard Library: A Tutorial and Reference

The C++ Standard Library: A Tutorial and Reference

Nicolai M. Josuttis

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr, Wenzel Jakob, Greg Humphreys

Publisher: Random House

The Gulag Archipelago

The Gulag Archipelago

Aleksandr Solzhenitsyn

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