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Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

Geometric Algebra for Computer Science - An Object-Oriented ...

Leo Dorst, Daniel Fontijne, Stephen Mann

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Game Engine Black Book  Wolfenstein 3D (v2.1)

Game Engine Black Book Wolfenstein 3D (v2.1)

Fabien Sanglard

Publisher: A K Peters/CRC Press

The Art of Game Design, 3rd Edition

The Art of Game Design, 3rd Edition

Jesse Schell

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