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A Theory of Fun for Game Design

A Theory of Fun for Game Design

Raph Koster

Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

Geometric Algebra for Computer Science - An Object-Oriented ...

Leo Dorst, Daniel Fontijne, Stephen Mann

Structure and Interpretation of Classical Mechanics: Second Edition

Structure and Interpretation of Classical Mechanics: Second ...

Gerald Jay Sussman & Jack Wisdom

Aristotelis Categoriae: Liber De Interpretatione

Aristotelis Categoriae: Liber De Interpretatione

Aristotle

Series: Game Engine Gems

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

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