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Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Game Engine Black Book  Wolfenstein 3D (v2.1)

Game Engine Black Book Wolfenstein 3D (v2.1)

Fabien Sanglard

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

Category: Software Architecture

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

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