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Too Much to Know: Managing Scholarly Information Before the Modern Age

Too Much to Know: Managing Scholarly Information Before the ...

Ann Blair

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Real-Time C++ Efficient Object-Oriented & Template Microcontroller Programming

Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...

Christopher Michael Kormanyos

Mediated

Mediated

Thomas de Zengotita

Category: Games & Activities

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

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