Calibre-Web
  • Advanced Search
    • Guest

Uploading...

Please do not refresh the page.
  • Browse
  • Books
  • Shelves

Discover (Random Books)

Big Debt Crises

Big Debt Crises

Ray Dalio

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr, Wenzel Jakob, Greg Humphreys

The Road to Reality: A Complete Guide to the Laws of the Universe

The Road to Reality: A Complete Guide to the Laws of the Universe

Roger Penrose

Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments

Gino van den Bergen

Category: Games & Activities

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Book Details

...