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Compilers Principles, Techniques, and Tools 2/E

Compilers Principles, Techniques, and Tools 2/E

Aho Lam Sethi Ullman

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr, Wenzel Jakob, Greg Humphreys

Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

Eric Lengyel

Volatility Trading

Volatility Trading

Euan Sinclair

Category: Games & Activities

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Masters of Doom: How Two Guys Created an Empire and Transformed ...

David Kushner

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