Compilers Principles, Techniques, and Tools 2/E
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Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr, Wenzel Jakob, Greg Humphreys
Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
Volatility Trading
Euan Sinclair
Programming Game AI by Example
Mat Buckland
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Game Engine Gems, Volume One
Game Engine Gems (1)
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Programming Gems 6
Michael Dickheiser
Game Engine Gems 3
AI Game Programming Wisdom 4
Steve Rabin
The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
Brendan Keogh
Masters of Doom: How Two Guys Created an Empire and Transformed ...
David Kushner