Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
Computers as Theatre
Brenda Laurel
High-Precision Relative Clock Synchronization Using Time Stamp ...
Guo-Song Tian, Yu-Chu Tian, Colin Fidge
Iamblichus, De Mysteriis
Iamblichus
Grounding and Shielding: Circuits and Interference
Ralph Morrison
Game Engine Gems 2
Electrostatic Motors: Their History, Types, and Principles of ...
Oleg Jefimenko
A DSP Primer: With Applications to Digital Audio and Computer ...
Kenneth Steiglitz