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High-Precision Relative Clock Synchronization Using Time Stamp Counters

High-Precision Relative Clock Synchronization Using Time Stamp ...

Guo-Song Tian, Yu-Chu Tian, Colin Fidge

A Theory of Fun for Game Design

A Theory of Fun for Game Design

Raph Koster

First as Tragedy, then as Farce

First as Tragedy, then as Farce

Slavoj Zizek

How to Draw: Drawing and Sketching Objects and Environments From Your Imagination

How to Draw: Drawing and Sketching Objects and Environments ...

Scott Robertson & Thomas Bertling

Publisher: Jones & Bartlett Learning

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

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