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Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

Ignition: An Informal History of Liquid Rocket Propellants

Ignition: An Informal History of Liquid Rocket Propellants

John D. Clark

BEING AND TIME

BEING AND TIME

Heidegger

Pressed for Time The Acceleration of Life in Digital Capitalism

Pressed for Time The Acceleration of Life in Digital Capitalism

Judy Wajcman

Publisher: Jones & Bartlett Learning

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

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