AI for Games, Third Edition
Ian Millington
Simon Saunders Harvey R Brown
The Philosophy of vacuum-Oxford (2002)
Intuitionistic Type Theory
Giovanni Sambin, Per Martin-Lof
Collision Detection in Interactive 3D Environments
Gino van den Bergen
Multiplayer Game Programming: Architecting Networked Games / ...
Josh Glazer & Sanjay Madhav
Game Design (1)