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AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Simon Saunders Harvey R Brown

Simon Saunders Harvey R Brown

The Philosophy of vacuum-Oxford (2002)

Intuitionistic Type Theory

Intuitionistic Type Theory

Giovanni Sambin, Per Martin-Lof

Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments

Gino van den Bergen

Series: Game Design

Multiplayer Game Programming: Architecting Networked Games / Edition 1

Multiplayer Game Programming: Architecting Networked Games / ...

Josh Glazer & Sanjay Madhav

Game Design (1)

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