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Options, Futures, and Other Derivatives, Global Edition, 9/e

Options, Futures, and Other Derivatives, Global Edition, 9/e

John C. Hull

Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

Eric Lengyel

Michael Abrash’s Graphics Programming Black Book

Michael Abrash’s Graphics Programming Black Book

Michael Abrash

Ray Tracing Gems High-Quality & Real-Time Rendering & DXR & Other APIs

Ray Tracing Gems High-Quality & Real-Time Rendering & DXR & ...

Eric Haines, Tomas Akenine-Möller

Series: Game Design

Multiplayer Game Programming: Architecting Networked Games / Edition 1

Multiplayer Game Programming: Architecting Networked Games / ...

Josh Glazer & Sanjay Madhav

Game Design (1)

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