Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Business Adventures
John Brooks
AI Game Programming Wisdom
Steve Rabin
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
AI for Games, Third Edition
Ian Millington
Assemblers and Loaders
David Salomon
Beyond Good and Evil: Prelude to a Philosophy of the Future
Friedrich Wilhelm Nietzsche
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
Designing the Mind: The Principles of Psychitecture
Designing The Mind & Ryan A Bush
Divine Proportions: Rational Trigonometry to Universal Geometry
Norman John Wildberger
Einstein Manifolds
Arthur L. Besse
Electrostatic Motors: Their History, Types, and Principles of ...
Oleg Jefimenko
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 2
Eric Lengyel
Game Engine Gems, Volume One
Game Engine Gems (1)
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Programming Gems 3
Dante Treglia
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 5
Kim Pallister
Game Programming Gems 6
Michael Dickheiser
Grounding and Shielding: Circuits and Interference
Ralph Morrison
How to Draw: Drawing and Sketching Objects and Environments ...
Scott Robertson & Thomas Bertling
Linkers and Loaders
John R. Levine
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Principles
Ray Dalio
Profit First: Transform Your Business From a Cash-Eating Monster ...
Mike Michalowicz
Programming Game AI by Example
Mat Buckland
Projective Geometric Algebra
Rework
Jason Fried & David Heinemeier Hansson
Stand on Zanzibar
John Brunner
The Theology of Arithmetic: On the Mystical, Mathematical and ...
Iamblichus
Too Much to Know: Managing Scholarly Information Before the ...
Ann Blair
The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
Brendan Keogh
Zen of Assembly Language: Knowledge
Michael Abrash