The C++ Standard Library: A Tutorial and Reference
Nicolai M. Josuttis
The Mobile Wave
Michael Saylor
Essential Mathematics for Games and Interactive Applications ...
James M. Van Verth, Lars M. Bishop
Foundations of Game Engine Development 2 : Rendering
Eric Lengyel
Einstein Manifolds
Arthur L. Besse
The Theology of Arithmetic: On the Mystical, Mathematical and ...
Iamblichus
Zen of Assembly Language: Knowledge
Michael Abrash
Assemblers and Loaders
David Salomon
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Game Programming Gems
Mark A. Deloura
Linkers and Loaders
John R. Levine
Game Programming Gems 2
Game Programming Gems 3
Dante Treglia
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Programming Gems 4
Andrew Kirmse
How to Solve It: A New Aspect of Mathematical Method
George Polya
Programming Game AI by Example
Mat Buckland
Game Programming Gems 5
Kim Pallister
Divine Proportions: Rational Trigonometry to Universal Geometry
Norman John Wildberger
Game Programming Gems 6
Michael Dickheiser
Beyond Good and Evil: Prelude to a Philosophy of the Future
Friedrich Wilhelm Nietzsche
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
Game Engine Gems, Volume One
Game Engine Gems (1)
Rework
Jason Fried & David Heinemeier Hansson
Too Much to Know: Managing Scholarly Information Before the ...
Ann Blair
Game Engine Gems 2
Stand on Zanzibar
John Brunner
Electrostatic Motors: Their History, Types, and Principles of ...
Oleg Jefimenko
How to Draw: Drawing and Sketching Objects and Environments ...
Scott Robertson & Thomas Bertling
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Grounding and Shielding: Circuits and Interference
Ralph Morrison
Profit First: Transform Your Business From a Cash-Eating Monster ...
Mike Michalowicz
Principles
Ray Dalio
AI for Games, Third Edition
Ian Millington
Designing the Mind: The Principles of Psychitecture
Designing The Mind & Ryan A Bush
Lymph & Longevity: The Untapped Secret to Health
Gerald Lemole
Deuterium Depletion: A New Way in Curing Cancer and Preserving ...
Gábor Somlyai
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
Brendan Keogh
Projective Geometric Algebra