Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Language: English
Art Computer Graphics Computer Science Computers Design; Graphics & Media Games General Programming Software Development & Engineering Video & Animation
Publisher: CRC Press
Published: Aug 6, 2018
Description:
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.