Math You Can't Use : Patents, Copyright, and Software
Ben Klemens
Beginning x64 Assembly Programming
Jo Van Hoey
Gravitation and Cogravitation: Developing Newton's Theory of ...
Oleg D. Jefimenko
Gravity's Rainbow
Thomas Pynchon
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Game Engine Gems 2
Eric Lengyel
Game Engine Gems, Volume One
Game Engine Gems (1)
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys