The Soul of a New Machine
Tracy Kidder
Game Engine Black Book Doom (v1.1)
Fabien Sanglard
Heat Kernels and Dirac Operators
Ezra Getzler
The Way to Wealth
Benjamin Franklin
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Game Engine Gems 2
Eric Lengyel
Game Engine Gems, Volume One
Game Engine Gems (1)
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman