3D Math Primer for Graphics and Game Development
Fletcher Dunn, Ian Parberry
Periphyseon: Division of Nature
Johannes Scotus Erigena
Meditations
Marcus Aurelius
The Method of Archimedes
Archimedes
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Game Engine Gems 2
Eric Lengyel
Game Engine Gems, Volume One
Game Engine Gems (1)
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman