Profit + Purpose
Westaway, Kyle
The Divine Proportion
H. E. Huntley
AI Game Programming Wisdom
Steve Rabin
Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 2
Game Engine Gems, Volume One
Game Engine Gems (1)
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth