Projective Geometric Algebra
Eric Lengyel
Zero to One: Notes on Startups, or How to Build the Future
Peter Thiel & Blake Masters
Stand on Zanzibar
John Brunner
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 2
Game Engine Gems, Volume One
Game Engine Gems (1)
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth