The C++ Standard Library: A Tutorial and Reference
Nicolai M. Josuttis
Writing a Simple Operating System from Scratch
Nick Blundell
Ray Tracing Gems High-Quality & Real-Time Rendering & DXR & ...
Eric Haines, Tomas Akenine-Möller
Projective Geometric Algebra
Eric Lengyel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Game Engine Gems 2
Game Engine Gems, Volume One
Game Engine Gems (1)