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Blood, Sweat, and Pixels

Blood, Sweat, and Pixels

Jason Schreier

Sphaera mundi

Sphaera mundi

Sacro Bosco, Joannes de, active 1230; Regiomontanus, Joannes, ...

Profit + Purpose

Profit + Purpose

Westaway, Kyle

Electromagnetic Retardation and Theory of Relativity: New Chapters in the Classical Theory of Fields

Electromagnetic Retardation and Theory of Relativity: New Chapters ...

Oleg D. Jefimenko

Category: Computer Science

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

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