AI for Games, Third Edition
Ian Millington
Orpheus and the Roots of Platonism
Algis Uždavinys
The Power to Compete
Hiroshi Mikitani & Ryoichi Mikitani
Latin, an Intensive Course
Floyd L. Moreland & Rita M. Fleischer
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems, Volume One
Eric Lengyel
Game Engine Gems (1)
Game Engine Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman