Change by Design
Brown, Tim
The Intelligent Investor
Benjamin Graham
The Method of Archimedes
Archimedes
Game Programming Gems 6
Michael Dickheiser
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems, Volume One
Eric Lengyel
Game Engine Gems (1)
Game Engine Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman