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Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments

Gino van den Bergen

Discourse on the Method

Discourse on the Method

Rene Descartes

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

The History of the Peloponnesian War

The History of the Peloponnesian War

Thucydides

Category: Computer Science

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

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