Collision Detection in Interactive 3D Environments
Gino van den Bergen
Discourse on the Method
Rene Descartes
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
The History of the Peloponnesian War
Thucydides
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems, Volume One
Eric Lengyel
Game Engine Gems (1)
Game Engine Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth