Iamblichus and the Theory of the Vehicle of the Soul
John F. Finamore
Morse Theory
John Milnor
A Theory of Fun for Game Design
Raph Koster
Code The Hidden Language of Computer Hardware and Software
Charles Petzold
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
An Architectural Approach to Level Design
Christopher W. Totten