Morse Theory
John Milnor
Descartes on Polyhedra: A Study of the De Solidorum Elementis
Pasquale Joseph Federico
Austerity: The History of a Dangerous Idea
Mark Blyth
Practical Electronics for Inventors, Fourth Edition
Paul Scherz & Simon Monk
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
An Architectural Approach to Level Design
Christopher W. Totten