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Electric Discharges, Waves and Implulses

Electric Discharges, Waves and Implulses

Charles Proteus Steinmetz

Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

The Making of Late Antiquity

The Making of Late Antiquity

Peter Brown

Mythology

Mythology

Edith Hamilton & Jim Tierney

Category: Computer Graphics

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

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