Electric Discharges, Waves and Implulses
Charles Proteus Steinmetz
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
The Making of Late Antiquity
Peter Brown
Mythology
Edith Hamilton & Jim Tierney
An Architectural Approach to Level Design
Christopher W. Totten
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman