Complete Works of Aristotle, Volume 1
Aristotle, Barnes, J.
Data Management on New Hardware
Spyros Blanas, Rajesh Bordawekar, Tirthankar Lahiri, Justin ...
Zero to One: Notes on Startups, or How to Build the Future
Peter Thiel & Blake Masters
Plato's Parmenides
Plato
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Game Engine Gems 3
Eric Lengyel
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
An Architectural Approach to Level Design
Christopher W. Totten
Game Engine Gems 2
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems