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Complete Works of Aristotle, Volume 1

Complete Works of Aristotle, Volume 1

Aristotle, Barnes, J.

Data Management on New Hardware

Data Management on New Hardware

Spyros Blanas, Rajesh Bordawekar, Tirthankar Lahiri, Justin ...

Zero to One: Notes on Startups, or How to Build the Future

Zero to One: Notes on Startups, or How to Build the Future

Peter Thiel & Blake Masters

Plato's Parmenides

Plato's Parmenides

Plato

Category: Computer Graphics

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems

Game Programming Gems

Mark A. Deloura

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