The Method of Archimedes
Archimedes
Computational Geometry - Convex Hulls
Jeff Erickson
Theurgy and the Soul: The Neoplatonism of Iamblichus
Gregory Shaw & John Milbank & Aaron Riches
Linear Algebra Through Geometry
Thomas Banchoff, John Wermer
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
An Architectural Approach to Level Design
Christopher W. Totten
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman