Masters of Doom: How Two Guys Created an Empire and Transformed ...
David Kushner
Mencius
Mencius & D. C. Lau
3D Game Engine Dsign
David H. Eberly
Superintelligence: Paths, Dangers, Strategies
Nick Bostrom
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
An Architectural Approach to Level Design
Christopher W. Totten
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman