Designing Brand Identity
Wheeler, Alina.
Geometric Quantization
N. M. J. Woodhouse
Compilers Principles, Techniques, and Tools 2/E
Aho Lam Sethi Ullman
Anti-Tech Revolution: Why and How
Theodore John Kaczynski
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
An Architectural Approach to Level Design
Christopher W. Totten
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman