Grounding and Shielding: Circuits and Interference
Ralph Morrison
Density-Functional Theories of Atoms and Molecules - R. Parr, ...
John
Game Programming Gems
Mark A. Deloura
On The Divine Proportion - 1498
Luca Pacioli
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Programming Gems 2
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
An Architectural Approach to Level Design
Christopher W. Totten