The Book of Memory: A Study of Memory in Medieval Culture
Mary Carruthers
A DSP Primer: With Applications to Digital Audio and Computer ...
Kenneth Steiglitz
Civil Disobedience
Henry David Thoreau
Collision Detection in Interactive 3D Environments
Gino van den Bergen
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
An Architectural Approach to Level Design
Christopher W. Totten