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Stonehouses Anatomy (Jap)
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Physically Based Rendering, Third Edition From Theory to Implementation
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Selections From Science and Sanity: An Introduction to Non-Aristotelian ...
Alfred Korzybski
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
An Architectural Approach to Level Design
Christopher W. Totten
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 3
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Game Engine Gems 2
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Fluid Simulation for Computer Graphics, Second Edition
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