The Count of Monte Cristo : (Unabridged, Illustrated, Table ...
Alexandre Dumas & Jack Black
Delphi Complete Works of Plato (Illustrated)
Plato
A Theory of Fun for Game Design
Raph Koster
Book of Proof
Richard Hammack
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
An Architectural Approach to Level Design
Christopher W. Totten
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson