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Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Rust Programming by Example

Rust Programming by Example

Guillaume Gomez & Antoni Boucher

Linear Programming Beyond 4.2(Simplex Method)

Linear Programming Beyond 4.2(Simplex Method)

Heckman C.C.

An introduction to metaphysics

An introduction to metaphysics

Henri Bergson

Category: Computer Graphics

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

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