Calculus on Manifolds
Michael Spivak
The Play of Masks
Frithjof Schuon
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Giordano Bruno and the Hermetic Tradition
Frances Amelia Yates
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Engine Gems 2
Eric Lengyel
An Architectural Approach to Level Design
Christopher W. Totten
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys