Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Rust Programming by Example
Guillaume Gomez & Antoni Boucher
Linear Programming Beyond 4.2(Simplex Method)
Heckman C.C.
An introduction to metaphysics
Henri Bergson
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Engine Gems 2
Eric Lengyel
An Architectural Approach to Level Design
Christopher W. Totten
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys