Designing the Mind: The Principles of Psychitecture
Designing The Mind & Ryan A Bush
The Four Steps to the Epiphany
Steve Blank
Grounding and Shielding: Circuits and Interference
Ralph Morrison
Math You Can't Use : Patents, Copyright, and Software
Ben Klemens
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys