The Play of Masks
Frithjof Schuon
The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
Brendan Keogh
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Proclus and the Chaldean Oracles; A Study on Proclean Exegesis, ...
Nicola Spanu
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys