Computational Geometry - Convex Hulls
Jeff Erickson
Superintelligence: Paths, Dangers, Strategies
Nick Bostrom
Science and Sanity
Alfred Korzybski
The Toxin Solution
Joseph Pizzorno
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson