The Medieval Craft of Memory: An Anthology of Texts and Pictures
Mary Carruthers & Jan M. Ziolkowski
Blood, Sweat, and Pixels
Jason Schreier
Superintelligence: Paths, Dangers, Strategies
Nick Bostrom
Porgramming in Martin-Lof's Type Theory
Bengt Nordstrom, Kent Petersson, Jan M. Smith
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman