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Dynamic Bible

Dynamic Bible

Peter Han

Blood, Sweat, and Pixels

Blood, Sweat, and Pixels

Jason Schreier

Art of Memory: Selected Works

Art of Memory: Selected Works

Frances Amelia Yates

Graphic Artists Guild handbook : pricing & ethical guidelines

Graphic Artists Guild handbook : pricing & ethical guidelines

Graphic Artists Guild (U.S.)

Category: Design; Graphics & Media

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

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