Dynamic Bible
Peter Han
Blood, Sweat, and Pixels
Jason Schreier
Art of Memory: Selected Works
Frances Amelia Yates
Graphic Artists Guild handbook : pricing & ethical guidelines
Graphic Artists Guild (U.S.)
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman