Dynamic Bible
Peter Han
Negating Negation: Against the Apophatic Abandonment of the ...
Timothy D. Knepper
Planned Chaos
Ludwig Von Mises
Foundations of Game Engine Development, Volume 1: Mathematics
Eric Lengyel
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys