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Proclus and the Chaldean Oracles; A Study on Proclean Exegesis, with a Translation and Commentary of Proclus’ Treatise On Chaldean Philosophy

Proclus and the Chaldean Oracles; A Study on Proclean Exegesis, ...

Nicola Spanu

3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

Fletcher Dunn, Ian Parberry

The C++ Standard Library: A Tutorial and Reference

The C++ Standard Library: A Tutorial and Reference

Nicolai M. Josuttis

New Foundations for Classical Mechanics

New Foundations for Classical Mechanics

D. Hestenes

Category: Design; Graphics & Media

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

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