Proclus and the Chaldean Oracles; A Study on Proclean Exegesis, ...
Nicola Spanu
3D Math Primer for Graphics and Game Development
Fletcher Dunn, Ian Parberry
The C++ Standard Library: A Tutorial and Reference
Nicolai M. Josuttis
New Foundations for Classical Mechanics
D. Hestenes
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Engine Gems 2
Eric Lengyel
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys