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Real-Time C++ Efficient Object-Oriented & Template Microcontroller Programming

Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...

Christopher Michael Kormanyos

Expert C Programming

Expert C Programming

Peter van der Linden

Opticks: or, A treatise of the reflections, refractions, inflexions and colours of light : also two treatises of the species and magnitude of curvilinear figures

Opticks: or, A treatise of the reflections, refractions, inflexions ...

Newton, Isaac, 1642-1727

The Hard Thing About Hard Things

The Hard Thing About Hard Things

Ben Horowitz

Category: Design; Graphics & Media

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

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