Language Unlimited
David Adger
The Model Thinker
Scott E. Page
Math You Can't Use : Patents, Copyright, and Software
Ben Klemens
The End of Absence
Michael Harris
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel