What Doesn't Kill Us
Scott Carney
Zen of Assembly Language: Knowledge
Michael Abrash
Beyond Order
Jordan B. Peterson
Game Design Workshop, Second Edition: A Playcentric Approach ...
Tracy Fullerton
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel