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Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Compilers Principles, Techniques, and Tools 2/E

Compilers Principles, Techniques, and Tools 2/E

Aho Lam Sethi Ullman

The Dip: A Little Book That Teaches You When to Quit (and When to Stick)

The Dip: A Little Book That Teaches You When to Quit (and When ...

Godin, Seth

The Hard Thing About Hard Things

The Hard Thing About Hard Things

Ben Horowitz

Category: Design; Graphics & Media

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

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