The Way to Wealth
Benjamin Franklin
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr, Wenzel Jakob, Greg Humphreys
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Complete Works of Aristotle, Volume 2
Aristotle, Barnes, J.
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel